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Cavern Lake Megascans project

Major project scene I created during the first half of my Honours year. Following a tutorial by Magnet VFX. I focused on learning new skills and techniques in Ureal engine 5.3 & 5.4, such as Niagra, Nanite, landscape rendering and water the materials plugin. Foliage and assets taken from Quixel bridge and Quixel megascans, landscape modelled in Unreal Engine 5.

Tutorial can be found here: https://www.youtube.com/watch?v=OHw1u9rOCE0

Daytime renders

Daytime renders

Daytime sequencer video

Night shot over the lake, experimenting with ambient fog in UE5.

Night shot over the lake, experimenting with ambient fog in UE5.

Day and night long shots

Day and night long shots