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Outback Town major project

A continuation of the previous landscape project: continuing my desert town. Once again I was experimenting a bit with lighting, sketchfab modells and creating and textuing houses from Maya.

This project was modelled in Maya and textured in Unreal Engine. Buildings modelled in Maya and textured in Unreal. Cars and other assets taken from Sketchfab and Quixel Bridge.

Finished render

Finished render

Reference Board

Reference Board

Creating Landscape in gaea

Creating Landscape in gaea

Creating texture splatmap in Gaea

Creating texture splatmap in Gaea

House Models

House Models

House UV's

House UV's

House texturing in Unreal

House texturing in Unreal

Adding in landscape splines

Adding in landscape splines

Adding grass and fine detail in the unlit scene

Adding grass and fine detail in the unlit scene

Creating height texture in unreal

Creating height texture in unreal

Prepping and texturing sketchfab models

Prepping and texturing sketchfab models

Choosing lighting direction for the scene

Choosing lighting direction for the scene

Final Renders

Final Renders

Different lighting changes on the same shot

Different lighting changes on the same shot

Top scene view

Top scene view

Daytime Walkthrough

Evening Walkthrough