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Italian Alleyway

Breakdown of Italian alleyway Unreal Engine scene, created during second year 3D for Games. The aim was to model and texture a scene for Unreal Engine, using various low poly modelling techniques. The steps I took from the basic blockout in maya, to the finishing touches in Unreal 4.

Modelled in Maya, textured in Substance painter and Quixel Bridge textures, rendered in Unreal Engine 4

Final Render daytime.

Final Render daytime.

First basic blockout.

First basic blockout.

Added detail to blockout.

Added detail to blockout.

Scene in Unreal Engine.

Scene in Unreal Engine.

Finishing touches with Quixel assets.

Finishing touches with Quixel assets.

Final Render, night lighting.

Final Render, night lighting.