Breakdown of Italian alleyway Unreal Engine scene, created during second year 3D for Games. The aim was to model and texture a scene for Unreal Engine, using various low poly modelling techniques. The steps I took from the basic blockout in maya, to the finishing touches in Unreal 4.
Modelled in Maya, textured in Substance painter and Quixel Bridge textures, rendered in Unreal Engine 4