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Still Life Scene

Creation process for my still life, made in second year 3D bootcamp. The aim of the exercise was to model, texture and render all assets in a cohesive still life scene.

The block-out was modelled in maya, each individual asset textured in substance, then rendered in Arnold.

Final Image

Final Image

Basic blockout of scene

Basic blockout of scene

Modelling of skull

Modelling of skull

Basic colouring of scene

Basic colouring of scene

Adding textures in scene

Adding textures in scene

Adding lighting to scene

Adding lighting to scene

Adding further textures to scene

Adding further textures to scene

Final Render of still life

Final Render of still life