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Kokiri Forest

Kokiri Forest unreal scene made as a major project during the 3D for games topic. The aim was to pick a pre-2000's videogame and 'make it better' using various Unreal techniques learned throughout the semester. Here is the process I used during blockout, texturing to final renders.

Modelled in Maya and Unreal engine, textured in Substance Painter and Unreal engine, final shots in Unreal.

Kokiri Forest finished render.

Kokiri Forest finished render.

First Unreal blockout.

First Unreal blockout.

Adding textures and Quixel trees in Unreal.

Adding textures and Quixel trees in Unreal.

Adding detail to tree houses in scene.

Adding detail to tree houses in scene.

Further scene dressing.

Further scene dressing.

Finishing final textures.

Finishing final textures.

Different scene lighting.

Different scene lighting.

Final shots.

Final shots.

Far shot with alternate lighting.

Far shot with alternate lighting.