Kokiri Forest unreal scene made as a major project during the 3D for games topic. The aim was to pick a pre-2000's videogame and 'make it better' using various Unreal techniques learned throughout the semester. Here is the process I used during blockout, texturing to final renders.
Modelled in Maya and Unreal engine, textured in Substance Painter and Unreal engine, final shots in Unreal.