My fourth and final project made during my honours year in 2024 - Denvira Castle. I designed this to be a fully customisable modular castle kit, to be incorporated into a large asset pack in the future. After finishing the main modular elements, I then went through and placed the castle into a scene in Unreal Engine 5.2, and dressed the scene using quixel procedural foliage and the water materials pack. This is certainly one of the largest scenes i have made to date, and gave me some grat insight into the modular design pipeline and the creation of game ready textures and models.
Castle assets modelled in Maya and textured in either Substance Designer and Substance Painter. Scene assembled in Unreal Engine 5.2 & 5.3. Foliage, select textures, and smaller external assets are from Quixel Bridge.
Denvira Video Render