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Denvira Castle - Honours Project

My fourth and final project made during my honours year in 2024 - Denvira Castle. I designed this to be a fully customisable modular castle kit, to be incorporated into a large asset pack in the future. After finishing the main modular elements, I then went through and placed the castle into a scene in Unreal Engine 5.2, and dressed the scene using quixel procedural foliage and the water materials pack. This is certainly one of the largest scenes i have made to date, and gave me some grat insight into the modular design pipeline and the creation of game ready textures and models.

Castle assets modelled in Maya and textured in either Substance Designer and Substance Painter. Scene assembled in Unreal Engine 5.2 & 5.3. Foliage, select textures, and smaller external assets are from Quixel Bridge.

Denvira Castle final renders:

Denvira Castle final renders:

Denvira Video Render

Castle reference:

Castle reference:

modular piece visualisation for castle design

modular piece visualisation for castle design

Modelling and measuring castle assets in Maya

Modelling and measuring castle assets in Maya

Finished Models:

Finished Models:

Large hall model

Large hall model

Side Hall model

Side Hall model

Small Hall model

Small Hall model

Gatehouse model

Gatehouse model

Battlement Tower model variations

Battlement Tower model variations

Large Tower variations

Large Tower variations

Hexagonal Towers

Hexagonal Towers

Preliminary castle layout

Preliminary castle layout

Prelim UE5 blockout

Prelim UE5 blockout

Surrounding landscape design in Gaea

Surrounding landscape design in Gaea

Customisable texture graph made in UE5

Customisable texture graph made in UE5

Modular pieces

Modular pieces

Assembled modular buildings

Assembled modular buildings

Final Renders:

Final Renders: