A Gothic hall redesign for a hypothetical Quake reboot - created in semester 2 of my honours degree 2024. The aim of the brief was to create or recreate something of our choice from the first 1996 Quake game. I decided to redesign the main player entrance area with a more gothic style.
The scene and assets were modelled in maya, with smaller hero assets being texured in substance painter, I also created a series of textures in substance designer for the walls and floor. The chair and roof panel assets in the scene were from Quixel marketplace.