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Gothic Hall - Quake redesign project

A Gothic hall redesign for a hypothetical Quake reboot - created in semester 2 of my honours degree 2024. The aim of the brief was to create or recreate something of our choice from the first 1996 Quake game. I decided to redesign the main player entrance area with a more gothic style.
The scene and assets were modelled in maya, with smaller hero assets being texured in substance painter, I also created a series of textures in substance designer for the walls and floor. The chair and roof panel assets in the scene were from Quixel marketplace.

Quake Reference:

Quake Reference:

Blocking out hall scene.

Blocking out hall scene.

Adding in column models.

Adding in column models.

Lighting main hall scene.

Lighting main hall scene.

Creating hanging light model.

Creating hanging light model.

Creating herringbone floorboard textures in substance designer.

Creating herringbone floorboard textures in substance designer.

Customisable stone texture with substance designer graph.

Customisable stone texture with substance designer graph.

Adding in stained glass windowpanes to window asset.

Adding in stained glass windowpanes to window asset.

Modifying substance designer texture.

Modifying substance designer texture.

Lighting scene and adding further details.

Lighting scene and adding further details.

Adding final wall assets and finishing door.

Adding final wall assets and finishing door.

Final Hall renders:

Final Hall renders: