1920 x 1080 Pixels
This is a cinematic environment I took further from the previous tutorial project I’d made during my Honours research this year. I wanted to use this project to familiarize myself with the Procedural Content Generation and water systems plugins. Another secondary focus was the effect of lighting in a scene.
To model this project, I used a combination of Unreal Engine content, Quixel Bridge, the Unreal Marketplace packs and megascans trees.
Daytime render sequence
Sunset render sequence