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Mountain Cavern Scene - Honours Project 2024 & Rookies Entry

1920 x 1080 Pixels

This is a cinematic environment I took further from the previous tutorial project I’d made during my Honours research this year. I wanted to use this project to familiarize myself with the Procedural Content Generation and water systems plugins. Another secondary focus was the effect of lighting in a scene.

To model this project, I used a combination of Unreal Engine content, Quixel Bridge, the Unreal Marketplace packs and megascans trees.

Cave render

Cave render

Sunset render

Sunset render

Outside render

Outside render

Daytime render sequence

Reference board

Reference board

Base landscape and major assets

Base landscape and major assets

Adding larger assets

Adding larger assets

Filling in with smaller grass and stone assets

Filling in with smaller grass and stone assets

Adding in background mountains

Adding in background mountains

Modelling in foreground landscape

Modelling in foreground landscape

Procedurally generated foliage graph

Procedurally generated foliage graph

Laying out trees and Quixel foliage

Laying out trees and Quixel foliage

Different lighting renders

Different lighting renders

Sunset render sequence